the server is now able to determine
whether block breaking is impacted by
TPS. In vanilla, block breaking is
determined by server TPS – if the TPS is
lower, then block breaking takes longer.
However, the client thinks block breaking
proceeds at 20tps, so this can cause
disagreements with the server on whether
a block was broken or not. This will fix this
by moving the server’s checks to use time
rather than ticks as and when needed.
A 5 second Chunk Loading delay has been
added to reduce lagging at login, this
gives the server chance to send the
ScoreBoard and other miscellaneous
properties to the client first
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